(We played the second and third sessions of this game over the last two weeks. The characters went to the Ukrainian town of Bahkmahk and found it divided between two rival gangs. In return for shelter and food, one of the gangs asked that the PCs go get some grain from a nearby farm that was being held by bandits. Only during the ensuing firefight at the farm did the characters realize that they were shooting up a small family just trying to survive. Angered at the duplicity from the people in the town, and realizing that the gang now had PFC Dash, they went back to town ready to demand recompense. But when the gang leader showed up driving Johnny Shreds’ Prius, Shreds snapped, and opened fire. In a protracted gun battle, involving Carl Gustav rockets and a blown-up Prius, the characters rescued Dash, destroyed part of the town and fled for open road, stopping at a small farming hamlet, and settling in to heal their wounds.
I’m still liking the plot/characters for this game, but frankly, I’m ready for a modern RPG that isn’t so rules heavy–or so oddly organized. For example, the attribute associated with Hand-to-hand attacks isn’t mentioned in the combat chapter; it’s only mentioned under the description of the Muscle attribute in the character creation chapter, so if you didn’t know what attribute it was already, you probably wouldn’t find the attribute by looking for it.)
(Just finished this season. It took a while in this season for me to start liking this show again. Ted back as Barney’s wingman just seemed like a step backward for this show. However, by midway through the season, it was starting to feel right again, even if they are making Robin crazier and Lilly ditzier with each episode.)
(A WWII Berlin horror/espionage RPG. Basically, the characters play agents for a multi-national espionage agency tasked with bringing in the creatures and devices created by the Nazi government’s occult experiments during the War. Given that each character has hidden agendas (both personal and national), the game seems destined to wind up in a lot of note passing and double-blind activities…..which sounds great. I’m looking forward to the chance to give this a try, even though player-driven games have largely fallen flat with our group.)