A friend is running this game, and in the last session, we picked up a vampire in a coffin that’s supposed to help the crazy prince of the city go to sleep. And we started tracking down “the Russian” because of our actions in a previous session which led to a blood hunt being called on the poor guy. At the end of the session, we formulated a plan that may undermine everyone in the city. Chaos, Inc.
Pushing Daisies and Scrubs
Finishing up these shows in our Netflix queue. Nothing special here that hasn’t been said elsewhere.
Dug these rules out in the hopes of running this sometime soon. This game still amuses me, even though it’s mainly a leftover Cold War spoof. Who says games can’t be social commentary? And I can read each section imagining how my players will go to town on each other at the slightest sign of “treasonous” activity.
First time trying this, and it immediately sucked me back in. Sure, the gameplay is kind of dated compared to all the RTS stuff out there, but its turn-based gameplay (with new 3d graphics) just feels right. It’s not frantic, and if I need to get up to wrangle our monkey, I can without worrying that all I’ve built just got destroyed. Plus, I get to level up my hero, and as ProgressQuest showed, that’s always a bonus.
Just finished up with the “stock history” section of my 1920s course, and am moving into the first of two sections looking more in-depth at the decade. Today we start talking about Flappers, by reading some more of Dumenil’s book and watching It.