A quick post today. I bought Risk: Legacy the other day, and it came in the mail. I haven’t had time to read the rules or do much with the game except look at it, but oh my goodness, am I excited about this game. Now the truth is, I’ve never been a fan of Risk–too much chance, too much obvious strategy. But Risk: Legacy may change all that. See, the cool thing about this game is that it changes. The game comes with stickers, cards, extra pieces, etc. But those come into play only when something happens in the game. Build a fortification in the game? That fortification is a sticker that gets put on the board, and now it will always be where you placed it, in every future game. Players get to name continents, decide on the power each faction has, build cities, and more. And these choices are permanent–meaning that the game you play today will impact every future game you play. And there are bonuses–the first time the same player wins two games, you get to open some new cards. First time a faction is completely eliminated during play? Add some cards. Three missiles get used on the same turn? Add more hidden stuff from a box. By the time you’ve played 15 games, your game of Risk is unlikely to look like anyone else’s game, and that’s just pure awesome. Sure, the collector’s voice in my head keeps saying, “Save the game. Don’t do anything to it. Keep it pristine.”
But you know what? That voice can shut up. I’m gonna rip up the cards when I’m supposed to rip them up, stick stickers when I’m supposed to, and write on the board. And it’s gonna be glorious.
(But I’m not sure I’m never going to open the cards under the storage container. It says to never open that envelope, but . . . that’s a risk I might wind up taking.)