So, the Manglers played the second session of the Hoard of the Dragon Queen last night. Another solid session where we fought some kobolds and cultists, saw our bear get beaten by a half-dragon, and ended the session by splitting the party in the worst way imaginable: the ranger in deep cover with the cultists, my paladin captured by the cultists, the druid wandering around as a raccoon, and the sorcerer hiding in a cave with a handful of rescued prisoners. Next session should be interesting.
During this session, I started keeping track of our hits and misses and damage, as well as how often we were hit. (I suppose that my time spent using Excel to figure out if my paladin was more efficient with a Greatsword or sword-and-board made me a little stat happy.) Our characters are all 2nd level now. The druid spent most of his fights in bear form; the ranger fights with dual short swords; the sorcerer mainly casts cantrips; and my paladin mainly uses a greatsword. (I didn’t really track when people switched weapons–I think a couple of the druid attacks were with dual scimitars; I attacked once or twice with javelins; the ranger shot some folks with a longbow; and the sorcerer at one point dropped a 23-hp sleep on some kobolds which I didn’t count, since it’s not real damage.)
Here’s what I figured out (with highest in each category in red):
Druid | Ranger | Paladin | Cleric/Sorcerer | |
Offensive Stats | ||||
Hits | 7 | 6 | 6 | 7 |
Misses | 15 | 7 | 2 | 1 |
Hit % | 32% | 46% | 75% | 88% |
Damage | 69 | 44 | 56 | 42 |
Avg. Damage per Hit | 9.857143 | 7.333333 | 9.333333 | 6 |
Avg. Damage per attack | 3.136364 | 3.384615 | 7 | 5.25 |
Max Dmg. Dealt | 14 | 9 | 11 | 10 |
Defensive Stats | ||||
Times Targeted | 27 | 10 | 10 | 0 |
# of Hits | 19 | 5 | 7 | 0 |
# of Misses | 8 | 5 | 3 | 0 |
% Hit | 70% | 50% | 70% | 0% |
Damage Taken | 163 | 19 | 39 | 0 |
Avg Damage Taken | 8.578947 | 3.8 | 5.571429 | 0 |
Max Dmg. Taken | 21 | 5 | 9 | 0 |
So, the druid wins in terms of damage dealt, average damage per hit, damage taken, average damage taken, and max damage taken. The numbers are, however, a little skewed because the druid had one combat against a half-dragon–a really dangerous battle that skewed some of the statistics. For example, if we remove that battle, the stats look like this:
. | Druid | Ranger | Paladin | Cleric/Sorcerer |
Offensive Stats | ||||
Hits | 6 | 6 | 6 | 7 |
Misses | 8 | 7 | 2 | 1 |
Hit % | 43% | 46% | 75% | 88% |
Damage | 55 | 44 | 56 | 42 |
Avg. Damage per Hit | 9.166667 | 7.333333 | 9.333333 | 6 |
Avg. Damage per attack | 3.928571 | 3.384615 | 7 | 5.25 |
Max Dmg. Dealt | 12 | 9 | 11 | 10 |
Defensive Stats | ||||
Times Targeted | 19 | 10 | 10 | 0 |
# of Hits | 13 | 5 | 7 | 0 |
# of Misses | 6 | 5 | 3 | 0 |
% Hit | 68% | 50% | 70% | 0% |
Damage Taken | 83 | 19 | 39 | 0 |
Avg Damage Taken | 6.384615 | 3.8 | 5.571429 | 0 |
Max Dmg. Taken | 13 | 5 | 9 | 0 |
Overall, the stats show a nice consistency among the 3 melee characters (although the hit % for the paladin and sorcerer are a bit odd). As an afterthought, I looked at damage per round (in rounds where the character attempted an attack), and there was some difference there. (Druid: 5.75, Ranger: 5.5, Paladin: 8, Sorcerer: 6). Anyway, make of the numbers what you will.
Some things that the numbers do bear out:
*bears are really tough and can take a beating at 2nd level
* the sorcerer is really good at avoiding melee
* my paladin gets hit a disproportionately high amount (for reference, my guy has a 16 AC and the bear has an 11, and yet I was hit 70% of the time and the bear roughly the same amount
* two weapon fighting was miserable this night. No one hit with both attacks in the same round
First, I’m glad that you are posing after each session. Second, I love the chart. It’s very interesting. I assume that you are counting the sorcerers’s cantrip attacks into the mix. If so, he’s rocking a +6 to hit with his cantrips, which is probably the highest “to hit” in the party. I think I only need a 6 to hit kobolds, which should correspond to a 70% hit rate, so I’m not that far above the curve. I actually think that the druid and ranger rates are the anomalies (I didn’t catch the half-dragon’s AC though, so Billy’s might be correct.
It’ll be interesting to see how this goes during a session with a few more standard combats.
I just remembered that you had taken the Half-Dragon fight out. Billy’s to hit rate is also way low. I’m guessing that he and Paul are at +5? Against kobolds, they should be rocking more like 65%. The big question is now that Billy has the data, will he do something about his dice?
Yep. Sorcerer cantrips are counted, and I think your +6 is the best in the group. Ranger’s luck seemed to balance out with how many times he got hit.
For most of the fights my dice were pretty cold. I should be hitting kobolds pretty regularly with my attacks. I am thinking of multiclassing to Fighter after 4th level. What do you guys think of that?