So, the Manglers have been back to playing D&D5e this month. We haven’t had a session with the full group in a while (and the last time we did, I forgot to track damage stats). So, the whole gang was back together last night for a battle against some cultists and a ton of bullywugs.
I haven’t really tracked stats since the characters were 2nd level, so last night was a bit of a surprise in some ways. When I started tracking stats, we were mostly 4 melee types (druid, paladin, ranger, cleric). But the cleric has since multi-classed into sorcerer, and the druid has more spells now. So . . . I really don’t know how to track damage from spells. My general tactic previously was to track every spell that required a hit roll. But the druid went all moonfire-spammy last night with a Call Lightning spell, where he was dropping 3d10 lightning bolts into 1-10 bullywugs a round with no hit roll, meaning that my tracking strategy went out the window. So, I counted every hit from lightning as a hit, which means his hit percentage shot through the roof. I don’t know how to fix this. (And I don’t know if it matters.)
In any case, here are the numbers from last night:
Druid | Ranger | Paladin | Cleric/Sorcerer | |
Offensive Stats | ||||
Hits | 37 | 16 | 3 | 9 |
Misses | 0 | 4 | 3 | 1 |
Hit % | 100% | 80% | 50% | 90% |
Damage | 427 | 169 | 38 | 107 |
Avg. Damage per Hit | 11.54054 | 10.5625 | 12.66667 | 11.88889 |
Avg. Damage per attack | 11.54054 | 8.45 | 6.333333 | 10.7 |
Avg. Damage/round | 35.58333 | 14.08333 | 3.166667 | 8.916667 |
Max Dmg. Dealt | 26 | 16 | 20 | 19 |
Defensive Stats | ||||
Times Attacked | 1 | 15 | 4 | 3 |
No of Hits | 1 | 8 | 3 | 1 |
No of Misses | 0 | 7 | 1 | 2 |
% Hit | 100% | 53% | 75% | 33% |
Damage Taken | 4 | 50 | 22 | 3 |
Avg Damage Taken | 4 | 6.25 | 7.333333 | 3 |
Max Dmg. Taken | 4 | 9 | 10 | 3 |
To help explain the weirdness of these stats, here are some things to keep in mind:
- The druid cast only Call Lightning for the whole fight, and fired it from the top of a roof, out of line of sight of most enemies.
- The ranger definitely led the melee attack, including by leaping down into a room full of ‘wugs.
- My paladin tried to be far more strategic than the ranger, so I stayed out of a big chunk of the fight.
- I didn’t count the sorcerer’s sleep spell as damage, but that was 31 hp worth of enemies removed from the fight.
- The Ranger and the Druid are both 1 level higher (5th) than the Pally and Sorcerer.
As you can see below, the numbers overall (based on three fights total) got a little skewed by last night, particularly because of the druid’s ridiculous damage output.
TOTALS | Druid | Ranger | Paladin | Cleric/Sorcerer |
Offensive Stats | ||||
Hits | 50 | 27 | 13 | 19 |
Misses | 18 | 19 | 10 | 8 |
Hit % | 74% | 59% | 57% | 70% |
Damage | 545 | 240 | 114 | 176 |
Avg. Damage per Hit | 10.9 | 8.888889 | 8.769231 | 9.263158 |
Avg. Damage per attack | 8.014706 | 5.217391 | 4.956522 | 6.518519 |
Avg. Damage/round | 16.50111 | 7.427778 | 4.388889 | 5.772222 |
Max Dmg. Dealt | 26 | 16 | 20 | 19 |
Defensive Stats | ||||
Times Attacked | 40 | 27 | 21 | 10 |
No of Hits | 26 | 15 | 17 | 3 |
No of Misses | 14 | 12 | 4 | 7 |
% Hit | 65% | 56% | 81% | 30% |
Damage Taken | 235 | 75 | 80 | 17 |
Avg Damage Taken | 9.038462 | 5 | 4.705882 | 5.666667 |
Max Dmg. Taken | 21 | 9 | 10 | 7 |
So, yeah, druids are tough–especially when they get to rain lightning down on enemies for 12 rounds. And why does my paladin get hit by 81% of the attacks that target him? I have the 2nd highest AC in the group! And why doesn’t somebody try to hit the sorcerer? And I just realized that I completely forgot to use my damage reduction last night.
Anyway, them’s the stats.