. . . Tracking 4th/5th Level Stats

So, the Manglers have been back to playing D&D5e this month. We haven’t had a session with the full group in a while (and the last time we did, I forgot to track damage stats). So, the whole gang was back together last night for a battle against some cultists and a ton of bullywugs.

I haven’t really tracked stats since the characters were 2nd level, so last night was a bit of a surprise in some ways. When I started tracking stats, we were mostly 4 melee types (druid, paladin, ranger, cleric). But the cleric has since multi-classed into sorcerer, and the druid has more spells now. So . . . I really don’t know how to track damage from spells. My general tactic previously was to track every spell that required a hit roll. But the druid went all moonfire-spammy last night with a Call Lightning spell, where he was dropping 3d10 lightning bolts into 1-10 bullywugs a round with no hit roll, meaning that my tracking strategy went out the window. So, I counted every hit from lightning as a hit, which means his hit percentage shot through the roof. I don’t know how to fix this. (And I don’t know if it matters.)

In any case, here are the numbers from last night:

Druid Ranger Paladin Cleric/Sorcerer
Offensive Stats
Hits 37 16 3 9
Misses 0 4 3 1
Hit % 100% 80% 50% 90%
Damage 427 169 38 107
Avg. Damage per Hit 11.54054 10.5625 12.66667 11.88889
Avg. Damage per attack 11.54054 8.45 6.333333 10.7
Avg. Damage/round 35.58333 14.08333 3.166667 8.916667
Max Dmg. Dealt 26 16 20 19
Defensive Stats
Times Attacked 1 15 4 3
No of Hits 1 8 3 1
No of Misses 0 7 1 2
% Hit 100% 53% 75% 33%
Damage Taken 4 50 22 3
Avg Damage Taken 4 6.25 7.333333 3
Max Dmg. Taken 4 9 10 3

To help explain the weirdness of these stats, here are some things to keep in mind:

  • The druid cast only Call Lightning for the whole fight, and fired it from the top of a roof, out of line of sight of most enemies.
  • The ranger definitely led the melee attack, including by leaping down into a room full of ‘wugs.
  • My paladin tried to be far more strategic than the ranger, so I stayed out of a big chunk of the fight.
  • I didn’t count the sorcerer’s sleep spell as damage, but that was 31 hp worth of enemies removed from the fight.
  • The Ranger and the Druid are both 1 level higher (5th) than the Pally and Sorcerer.

As you can see below, the numbers overall (based on three fights total) got a little skewed by last night, particularly because of the druid’s ridiculous damage output.

TOTALS Druid Ranger Paladin Cleric/Sorcerer
Offensive Stats
Hits 50 27 13 19
Misses 18 19 10 8
Hit % 74% 59% 57% 70%
Damage 545 240 114 176
Avg. Damage per Hit 10.9 8.888889 8.769231 9.263158
Avg. Damage per attack 8.014706 5.217391 4.956522 6.518519
Avg. Damage/round 16.50111 7.427778 4.388889 5.772222
Max Dmg. Dealt 26 16 20 19
Defensive Stats
Times Attacked 40 27 21 10
No of Hits 26 15 17 3
No of Misses 14 12 4 7
% Hit 65% 56% 81% 30%
Damage Taken 235 75 80 17
Avg Damage Taken 9.038462 5 4.705882 5.666667
Max Dmg. Taken 21 9 10 7

So, yeah, druids are tough–especially when they get to rain lightning down on enemies for 12 rounds. And why does my paladin get hit by 81% of the attacks that target him? I have the 2nd highest AC in the group! And why doesn’t somebody try to hit the sorcerer? And I just realized that I completely forgot to use my damage reduction last night.

Anyway, them’s the stats.

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